
// delay, "create", enemyType, horizLoc, vertLoc, pathName, startAngle, speed, formationRow, formationCol [fireBullet atPlayer min max]


0 create enemySquidSlowPhoton right 20 SlowBouncyAcrossFire 180 X X X dropsBonus

160 create purpledefender left -70 enterWeave 0 1.2 0 0  //firebullet atPlayer 1000 1000
10 create purpledefender left -70 enterWeave 0 1.2 0.2 1
10 create purpledefender left -70 enterWeave 0 1.2 0.35 2 dropsBonus
10 create purpledefender left -70 enterWeave 0 1.2 0.45 3
10 create purpledefender left -70 enterWeave 0 1.2 0.5 4
10 create purpledefender left -70 enterWeave 0 1.2 0.45 5
10 create purpledefender left -70 enterWeave 0 1.2 0.35 6
10 create purpledefender left -70 enterWeave 0 1.2 0.2 7
10 create purpledefender left -70 enterWeave 0 1.2 0 8

100 create greenBuzzGuard right 0 secondWave invert 180 1.2 2 0
10 create greenBuzzGuard right 0 secondWave invert 180 1.2 2.2 1
10 create greenBuzzGuard right 0 secondWave invert 180 1.2 2.35 2
10 create greenBuzzGuard right 0 secondWave invert 180 1.2 2.45 3
10 create greenBuzzGuard right 0 secondWave invert 180 1.2 2.5 4
10 create greenBuzzGuard right 0 secondWave invert 180 1.2 2.45 5
10 create greenBuzzGuard right 0 secondWave invert 180 1.2 2.35 6 dropsBonus
10 create greenBuzzGuard right 0 secondWave invert 180 1.2 2.2 7
10 create greenBuzzGuard right 0 secondWave invert 180 1.2 2 8  //firebullet atPlayer 1000 1000

200 create orangeCrestCharger right 32 secondWave invert 180 1.2 8 0
10 create redCrestDiver right 32 secondWave invert 180 1.2 8.2 1
10 create orangeCrestCharger right 32 secondWave invert 180 1.2 8.35 2
10 create redCrestDiver right 32 secondWave invert 180 1.2 8.45 3 dropsBonus
10 create orangeCrestCharger right 32 secondWave invert 180 1.2 8.5 4
10 create redCrestDiver right 32 secondWave invert 180 1.2 8.45 5
10 create orangeCrestCharger right 32 secondWave invert 180 1.2 8.35 6
10 create redCrestDiver right 32 secondWave invert 180 1.2 8.2 7
10 create orangeCrestCharger right 32 secondWave invert 180 1.2 8 8

450 waitNumEnemiesAlive 30

0 create yellowPuffer -45 top yellowPufferPest invert 270 1.0 0 0

20 waitNumEnemiesAlive 20

10 waitNumEnemiesAliveOfType 1 yellowPuffer dropsBonus

0 create yellowPuffer -20 top yellowPufferPest invert 270 1.0 0 0

